It's a blessing and a curse, this writing part-time. On one hand, I'm incredibly lucky: not needing this job financially affords me some freedom to be picky about the whats, whens, wheres, whys, and hows of my writing. On the other hand, I sometimes feel like I'm burning the candle at both ends. I work until I work out, and then I work again some more. It's all enjoyable, but damned if it isn't tiring.
That fatigue's hit pretty hard coming out of E3. Stepping out into the Los Angeles sun, your body thinks you're finally in for some R & R at a beach somewhere. Little does it realize that you're about to subject it to a week's worth of time in crowded convention halls and bars with scrubby, sickly nerds. And the walking....oh, the walking! I got blisters on the soles of my feet, this year. That's a first.
That's all to say that I'm finally feeling a bit recovered, just now. I've polished off my antibiotics, and the bandages are coming off. Time to start pounding the rock, as they say.
They, being my poor San Antonio Spurs, who lost in the finals to the Miami Heat in heartbreaking fashion (perhaps, the real thing I've needed recovery time for). But I've got an article in the works that compares the way they played ball with the way I play first person shooter video games, so perhaps it can serve as a bit of a eulogy. Look for it to manifest soon.
Over on Medium (a collaborative blogging platform in beta), you can check out some musings of mine on Braid, and the idea of a "low-concept" video game. I rather like how it turned out. While you're there, you might also check out this imaginative piece, by Zoya Street. I did some consultation work on it, so yes, I'm still talking about myself in a roundabout way. But it's a good read, all the same.
And if you're at all curious about the fruits of my E3 labor, you can find my previews collated -> here <- along with the rest of my NGN work. I'll be honest, previews are easily my least favorite genre of games writing, but I did my best to give an honest account of what I saw, along with some commentary. They might be of interest if you're curious about one of the titles.
What's not mentioned there is CCP's E3 presence. I've been a longtime EVE player, so I stopped by their booth to set up an impromptu appointment just for kicks. Ironically enough, that resulted in an hour long shareholder's meeting-type "state of the company" presentation in a small boardroom, which was a real treat. Better still, was the company's virtual reality space dogfighter prototype for the Oculus Rift, dubbed EVR. Not only is it sublime (I'm on NeoGAF - I've officially made it, everybody), it's verging on the culmination of every boyhood dream I've had about what video games could be.
Exciting stuff, right? It's things like that that inject some youthful energy back into my veins. When I'm tired, they give me the kick to put pen back to paper.